
Tabletop games
Fictional mines, commodities and disasters whose setting began in tabletop games, grouped by setting. Each record is researched and structured like its real counterpart and sourced to canon; see the Fictional section for what that means. The full lists across every medium are Mines, Commodities and Disasters.
Mines (4)
Dungeons & Dragons
- Mithral Hall
The mine's own name has outlasted at least one dwarf who was believed to have died reclaiming it -- an apparent sacrifice that turned out, as these stories go, not to be quite the end of his story. - Nashkel Mines
The first real dungeon of Baldur's Gate, where poisoned iron and a cleric posing as a kobold god start the Iron Crisis. - Wave Echo Cave
A mine that was worth killing over twice, five hundred years apart, for exactly the same reason both times.
Warhammer Fantasy
- Zhufbar
An entire Dwarf hold rebuilt by its own engineers into a water-powered industrial city, proudest of the mine-draining pumps invented there and exported across the dwarf realms.
Commodities (0)
No commodities yet.
Disasters (1)
Dungeons & Dragons
- The Fall of the Phandelver's Pact (More than 500 years before the adventure's present)
A battle nobody won closed the mine as effectively as any collapse could have — and left something behind that made sure it stayed closed for five hundred years.