The Mines of Keldagrim

Fictional record. This page describes a mine from a fictional setting, not a real place. Information is based on the cited canon, with adaptations and interpretation distinguished where necessary. It is kept separate from the real MineArchive corpus — see Fictional.

SettingRuneScape (Jagex)
LocationSouth of, and immediately beneath, Keldagrim, the underground dwarven capital reached (in the current game) via a train from the surface, hidden beneath the mountains of the Dwarven Realm.
TypeMetal
WorkedFounded, per the game's timeline, during the God Wars era of the Second Age, when dwarves led by the Council of Elder Magi went underground to escape the surface conflict; the mine and city are the oldest continuously-worked dwarven site established in the game's lore. – Still an active, worked mine as of the current game.
ExtentSeveral named, distinct mining areas rather than one uniform working: a south-west mine (coal, copper, iron, gold and tin), a north-east mine (coal), a north mining area (luminite, unlocked by a later quest), and the Arzinian Mine (predominantly gold, unlocked by a further quest) — together forming the resource base beneath the city.
Status Researched

Overview

The mining complex beneath Keldagrim, the underground dwarven capital — an ore and gem deposit rich enough to have sustained an entire hidden civilisation for well over a thousand years, and the reason the city exists where it does at all.

History

According to the game's timeline, dwarves led by the Council of Elder Magi went underground during the God Wars of the Second Age to escape the conflict raging on the surface, founding Keldagrim and beginning to work the rich mineral deposits beneath it; the city and its mines remained hidden from the outside world for well over a thousand years, an era referred to in dwarven history as the Era of Kings. Rule passed from king to king until King Alvis, the last dwarven monarch, founded the Consortium — an alliance of eight mining and trading companies (the Red Axe, Purple Pewter, Blue Opal, Yellow Fortune, Brown Engine, Silver Cog, White Chisel and Green Gemstone) originally meant to serve the crown. The Consortium grew wealthy and powerful faster than the monarchy could control, and by the time Alvis died in the year 1626 of the Fourth Age, the throne had already lost most of its real authority; with no surviving heir known to Alvis at his death, rule passed to the Consortium outright, beginning what dwarven history calls the Rise of the Consortium and, later, an Era of Prosperity. It was only in the year 169 of the Fifth Age that Keldagrim and its mines were re-exposed to the surface world, opening the mine to outside adventurers for the first time.

Workings

Worked as several distinct, named mining areas rather than a single pit: a south-west mine yielding coal, copper, iron, gold and tin; a smaller north-east mine yielding coal; a north mining area yielding luminite ore, opened to workers only after a later quest cleared it of hostile chaos dwarves; and the Arzinian Mine, a large, almost entirely gold-bearing working reached via a separate later quest. The main mine south of the city is described as centred on a mineral vein, worked by dwarves carving away at the rock for its gems and ore. Ore mined here feeds the city's Blast Furnace, a large dwarven smelting works on the city's industrial eastern side that the game's own material describes as needing only half the coal a standard furnace would to smelt iron, and doing so with a perfect success rate.

Real-world mining concepts used here: Vein

Closure

Not applicable — the mine remains active and worked as of the current game.

What became of it

A fully active mine and functioning city, playable by adventurers since Keldagrim's re-exposure to the surface; the wealthier western half of the city (the Black Guard's headquarters, the Keldagrim Library, a bank and shops) contrasts with the working-class, industrial eastern half, home to the mining pits, the Blast Furnace, the port and the only stonemason's shop in the game.

Canon & adaptations

RuneScape exists in two separately maintained versions: the current, ongoing game (sometimes called RuneScape 3), whose Keldagrim/Consortium history is described above, and Old School RuneScape, forked from a 2007 build in 2013 and developed independently since. Old School RuneScape has its own King Alvis and Consortium content, reached via its own, earlier version of the Keldagrim questline, and does not necessarily follow every later development described here — this record follows the current game's account as primary and does not attempt a full comparison between the two branches' Keldagrim storylines.

Recorded claims

Each claim is marked with its basis — explicit canon, MineArchive inference, adaptation only, or fandom interpretation — and attached to the source(s) below. Where tellings disagree, both are kept.

Sources

  1. (interpretation) Keldagrim — The RuneScape Wiki
  2. (interpretation) King Alvis — The RuneScape Wiki
  3. (adaptation) Rise of the Consortium — The RuneScape Wiki
  4. (interpretation) King Alvis — Old School RuneScape Wiki

Record created: 27 August 2026 · Last researched: 27 August 2026